Shinsetsu Mahou Shoujo - English Fan-Translation COMPLETED (Main Story + Post-game)
Greetings, after almost six more months of work today we bring you the highly anticipated COMPLETE translation of Shinsetsu Mahou Shoujo. In November, when the fourth partial was released, I said the next partial would cover the entirety of the main story, leaving the post-game for later, and that was indeed what I planned to do, but while I was writing this very entry the editor sent me the corrections for the 5 post-game chapters at once, making what was supposed to be the fifth partial into a full release.
For those who just learned about this project, Shinsetsu Mahou Shoujo is a VN/SRPG hybrid. I already wrote about what kind of story it is in the post I made for the first partial, and gave some tips for the gameplay portion in the post for the second partial.
The potentially-missable-events trigger list I started with the release of the third partial has also been completed in advance. I posted it in this entry a few days ago.
Here is the link to Tyconderoga's blog (where he has also posted a review) and the download link (if someone has problems downloading from mega let me know in the comments and I'll upload it to other platforms too).
For those of you who have already started playing, simply move the “save” folder and the “environment.evs” file to the new version.
With all that said, now it's time to talk about myself and the project itself. For me this has been a fairly long project (so long I even had the time to find a steady job while I was at it, in spite of the lack of job quality in Spain for the people of my generation).
Those of you who follow me on twitter will probably be familiar with what I'm typing below, since it's pretty much the same thing I posted when I announced that the base translation was complete, but here it goes.
Just a few days ago it was the one year anniversary of the release of the first complete Spanish version, and in a few months it will be a year since I met ticonderoga67 and we started working on the English version.
It's been a busy year (two years, if we count the Spanish version) and SRPG Studio's regular updated messing things up here and there didn't help. I still remember freaking out the first time I opened the project file because I didn't know where to find the dialogues. Then there was all those times when the updates of the engine messed up the positions of the UI assets and had me searching all over the place for a way to restore them to the previous positions (Good thing I had been making backups every two weeks or so after the first time it happened).
As I have mentioned several times, I started the Spanish version because I wanted to have people I could discuss this story with language barriers, then I ended up taking it even to English, partially because I didn't want to detach myself from this story. Chiyoko's journey still managed to have me in tears more times than I'd admit even after so many playthroughs. Still, I'm glad I got to help in sharing this story with even more people.
Feel free to share your experience here, be the final impression or the ones you get while you're still playing it. I hope you all enjoy this story as much as I did. That said, don't read it expecting a thriller or a very dark story Madoka Magica style (I'd say Yuuki Yuuna is the closest one I can think of right now.... Tyconderoga67 explains this much better in his review). Slice of Life and Comedy could as well be regarded as the main genres for most of the chapters (all of TS games are like that. As dark as his stories may be sometimes, there is always a place for comedy and characters doing non-plot-related stuff, since this makes them feel more "human", and the story more "grounded in reality").
I usually suggest that people read at least until chapter 15 (around 10-12 hours) before dropping it, but, according to a friend of mine, if you read until chapter 7 (around 4 hours) you can already get an idea of whether you will like it or not. Also, for better immersion, I always suggest playing in "Real" difficulty mode.
For my next project I am thinking of translating "Subaru no kishi" (another VN/SRPG hybrid by the same author) into Spanish. If at the end of said project I'm still not tired of this, I will consider translating it into English too.
As mentioned earlier, I have traslated this VN/SRPG because I would like to have more fellow players to talk about it with. So, I would appreciate any comments and impressions. You can do it in this blog, this Twitter account, this Bluesky account or this reddit account.
Felicidades!!
ReplyDeleteGracias!!
DeleteThanks for puting in the time to TL this. Found out about it thanks to someone posting the link on 4chan's visual novel general on /vg/. Seems someone's blogging it already.
ReplyDeleteThanks for letting me know. I will take a look at it.
DeleteI wanted to see this game translated/fan-translated a looong time ago! I first found it on the free.me free japanese game site in 2017 and I knew this was a gem, I have good eyes for this! (well, Textractor did the job for the story and I kind of get used to the effects of the skills and attacks... but still in full english is just priceless) Thank you very much sir T_T!
ReplyDeleteHave you been considering of translating the additional non-canon scenario (with the long-ear race) that comes with Shinsetsu Mahou Shoujo+ on dlsite?
Thanks for your comment, I considered translating the extra scenario back in the day, but when the author sent me the project files we agreed that I wouldn't do it, as it involved releasing a part of the non-free version of the game for free. I also lack some of the files from that scenario.
DeleteAh I see. Yes, it makes sense. However if you are still up for it, for an alternative, there is a tool that can translate SRPG Studio games too: MTool https://mtool.app/?lang=en
DeleteI am not sure but with that I think you can make patch files, and don't have to include the non-free game files.
I was wondering what does the "supports" thing do? Do the listed characters receive some kinda bonus for standing next to each other or something? Also is there some list for the expensive enhancemens and which character do they unlock things for - the game's help mentions some will grant special skills or remove weaknesses but its too expensive to experiment.
ReplyDeleteWould it be possible to expand the optional event trigger list with information on bonus point acquisition? Assuming it happens more often at least, but I only noticed it on killing the stage 15 boss
The listed characters under "Supports" receive some bonus from that specific character, which is displayed as + parameter like at special moves or skills.
DeleteI don't remember if there is a list for the enhancements unless you look for a japanese wiki for it...
Answering to the anonymous comment. The supports work as Danielson said, if the unit in the support list of X is within 3 tiles of X it'll get a bonus to some stats (most of them are small buffs to avoid/hit chances and damage output).
DeleteAs for the enhancements, I think you are mixing the "Shop: upGRADES" and the upDATE sections (It's really confusing, I know). The shop is intended for buying stat boosters and it's not very useful until the post-game, since the boosters are really pricey. The “Update” section is the one used to enhance powers and unlock some skills. Each unit can be upgraded up to 5 times, making each unit gain mostly suitable stats for their roles. You'll know which updates are gonna result in new skills or traits because those are highlighted with a star. I've already seen several people who were confused about this so I'm considering making a list of the stats that each unit gains for each update rank.
About the bonus point acquisition, there aren't many opportunities to get extra points during the first half, and when there are they are usually marked in the list of mission objectives. Apart from the one in chapter 15, the next one would be in chapter 23 if you win the first battle within the turn limit and, separately, send a unit to find a certain suspicious tile in a corner. In the second half there's a way to farm bonus points by letting strong enemies spawn from certain places and killing them, but I wouldn't advise to try it in your first playthrough unless you're confident that you can end a battle with lots of spare MP.
Out curiosity, are you the same person that's been making the ShinsetsuMahouShoujoRead in 4chan?
I realized while I was writing the post about the update menu that there was a mistranslation in one of the tutorials which has probably caused all this confusion... Sorry about that. The tutorial where they mention "doping items" is actually an extension of the one about the updates. It refers to the updates themselves, not to "doping items".
DeleteRegarding support - iirc some have multiple supports, do the bonuses from each stack then?
DeleteYeah it was the mistranslation that confused me. If you're gonna make a list it'd be nice to know which character gets a star on which level to plan ahead, dont care about stats that much. Thanks for the bonus point info.
And yes that's me.
I don't know if you want reports on untranslated parts or typos but here.
ReplyDeleteThere are untranslated parts at the shop screen (after you finish a mission): Chapter 1 and 2 https://i.postimg.cc/j2RVNDcJ/shinmahountrans.jpg (I guess it's like this for the rest of the chapters too)
Sub-Flame, Sub-Ice, Sub-Elect, Sub-Poison have "PM" as cost instead of "MP" written in their description.
Exploitable save scumming ingame feature for the truly patient people:
This and the original game as well has the rule, where you can get fewer but minimum 1 experience point when you fail to hit the enemies (this is already an exploit wait for later). Now after enemies run out of actions, they will just stand there ready to be beat without retaliations (except some like the mouse types). If the game hits turn 100, a sudden death mode-like penalty occurs to all of the PLAYER's characters only (not for the allies, nor for the enemies), that gives an X mark to character sprites and: -50 to PROF (only basic attacks that has 0 PROF work), -15 to DEX, SPD and LUCK, -10 to DEF and M.DEF, and -4 to MOV parameters - and also a constant decrease of HP per turn till 1 (Chiyoko's and other HP regeneration stops too). This penalty lasts for 999 turns, displayed above the "Supports" in the status window of the character. And now comes the exploit: given that characters get -15 DEX penalty they lose much accuracy which enables to attack and miss at an enemy he/she normally won't miss to, giving them free experience points which is lower when they hit, but it will always give at least 1. And it can go on for 999 turns... after that the game sets back to normal, Chiyoko's HP regeneration also starts up again.
Thanks for letting me know about the typos in the items. The ones in the images are just the titles of the chapters in japanese. There was no way to fit the English titles in such a small space, so we just kept them in japanese.
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